class CfgPatches
{
    class RSPNCave
    {
        units[]={"CB_End01, CB_End02, CB_Entrance01, CB_Entrance02, CB_H45, CB_H90, CB_Intersect01, CB_Intersect02, CB_Long, CB_Short, Cover_Bluntstone, Cover_Dirt_Inset, Cover_Grass_Inset, Cover_Sand_Inset, Cover_Sharprock, CS_End01, CS_End02, CS_Entrance01, CS_Entrance02, CS_H45, CS_H90, CS_Intersect01, CS_Intersect02, CS_Long, CS_Short"};
        weapons[]={};
        requiredVersion= 1.00;
        version= 1.0;
		fileName = "RSPN_Assets.pbo";
		author = "Liv2Die";
    };
};

class CfgVehicles 
{
	class Strategic;

	class CB_End01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_End01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "End 01 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_End02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_End02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "End 02 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Entrance01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Entrance01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Entrance 01 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Entrance02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Entrance02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Entrance 02 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_H45 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_H45.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "H45 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_H90 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_H90.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "H90 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Intersect01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Intersect01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Intersect01 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Intersect02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Intersect02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Intersect02 (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Long : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Long.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Long (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CB_Short : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CB_Short.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Short (Bluntrock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class Cover_Bluntstone : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\Cover_Bluntstone.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Bluntstone Cover";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class Cover_Dirt_Inset : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\Cover_Dirt_Inset.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Dirt Inset";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class Cover_Grass_Inset : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\Cover_Grass_Inset.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Grass Inset";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class Cover_Sand_Inset : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\Cover_Sand_Inset.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Sand Inset";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class Cover_Sharprock : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\Cover_Sharprock.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Sharprock Cover";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_End01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_End01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "End 01 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_End02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_End02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "End 02 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Entrance01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Entrance01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Entrance 01 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Entrance02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Entrance02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Entrance 02 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_H45 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_H45.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "H45 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_H90 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_H90.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "H90 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Intersect01 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Intersect01.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Intersect01 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Intersect02 : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Intersect02.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Intersect02 (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Long : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Long.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Long (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
	class CS_Short : Strategic
    {
		scope = 2;                                                            // public
		model = "\RSPN_Assets\Models\CS_Short.p3d";                     // our p3d model.
		placement = vertical;
		mapSize = 0.700000;                                                          // Icon size in the editor.
		displayName = "Short (Sharprock)";                                         // List Name in the editor.
		vehicleClass = "Coop_Structure";                                          // Faction Class.
		faction = "Coop_model";


		cost = 0;
		armor = 20000;
		                                                // Resistance to Damage of the object.
    };
};