 sreV                prefix x\tac1\addons\tm_hide_hlc_aug  CfgWeapons.hpp     š	      †iÕcš	  config.cpp     õ      †iÕcõ  script_component.hpp     Ž       †iÕcŽ                        class CfgWeapons
{
	class Rifle_Base_F;
	class hlc_aug_base: Rifle_Base_F {};
	class hlc_rifle_aug: hlc_aug_base { HIDE_THIS };
	class hlc_rifle_auga1_t: hlc_rifle_aug { SHOW_THIS };
	class hlc_rifle_auga1_b: hlc_rifle_aug { HIDE_THIS };
	class hlc_rifle_auga1carb: hlc_rifle_aug { HIDE_THIS };
	class hlc_rifle_auga1carb_B: hlc_rifle_auga1carb { HIDE_THIS };
	class hlc_rifle_auga1carb_t: hlc_rifle_auga1carb { SHOW_THIS };
	class hlc_rifle_aughbar: hlc_rifle_aug { HIDE_THIS };
	class hlc_rifle_aughbar_B: hlc_rifle_aughbar { HIDE_THIS };
	class hlc_rifle_aughbar_t: hlc_rifle_aughbar { HIDE_THIS };
	class hlc_rifle_augpara: hlc_aug_base { HIDE_THIS };
	class hlc_rifle_augpara_b: hlc_rifle_augpara { HIDE_THIS };
	class hlc_rifle_augpara_t: hlc_rifle_augpara { HIDE_THIS };
	class hlc_rifle_auga2: hlc_rifle_aug { HIDE_THIS };
	class hlc_rifle_auga2_t: hlc_rifle_auga2 { HIDE_THIS };
	class hlc_rifle_auga2_b: hlc_rifle_auga2 { SHOW_THIS };
	class hlc_rifle_augsr: hlc_rifle_auga2 { HIDE_THIS };
	class hlc_rifle_augsr_t: hlc_rifle_augsr { HIDE_THIS };
	class hlc_rifle_augsr_b: hlc_rifle_augsr { HIDE_THIS };
	class hlc_rifle_auga2para: hlc_aug_base { HIDE_THIS };
	class hlc_rifle_auga2para_t: hlc_rifle_auga2para { HIDE_THIS };
	class hlc_rifle_auga2para_b: hlc_rifle_auga2para { HIDE_THIS };
	class hlc_rifle_auga2carb: hlc_rifle_auga2 { HIDE_THIS };
	class hlc_rifle_auga2carb_t: hlc_rifle_auga2carb { HIDE_THIS };
	class hlc_rifle_auga2carb_b: hlc_rifle_auga2carb { SHOW_THIS };
	class hlc_rifle_augsrcarb: hlc_rifle_auga2carb { HIDE_THIS };
	class hlc_rifle_augsrcarb_t: hlc_rifle_augsrcarb { HIDE_THIS };
	class hlc_rifle_augsrcarb_b: hlc_rifle_augsrcarb { HIDE_THIS };
	class hlc_rifle_auga2lsw: hlc_rifle_aughbar { HIDE_THIS };
	class hlc_rifle_auga2lsw_t: hlc_rifle_auga2lsw { HIDE_THIS };
	class hlc_rifle_auga2lsw_b: hlc_rifle_auga2lsw { SHOW_THIS };
	class hlc_rifle_augsrhbar: hlc_rifle_auga2lsw { HIDE_THIS };
	class hlc_rifle_augsrhbar_t: hlc_rifle_augsrhbar { HIDE_THIS };
	class hlc_rifle_augsrhbar_b: hlc_rifle_augsrhbar { HIDE_THIS };
	class hlc_rifle_auga3: hlc_rifle_aug { SHOW_THIS };
	class hlc_rifle_auga3_bl: hlc_rifle_auga3 { HIDE_THIS };
	class hlc_rifle_auga3_b: hlc_rifle_auga3 { SHOW_THIS };
	class hlc_rifle_auga3_GL: hlc_rifle_auga3 { SHOW_THIS };
	class hlc_rifle_auga3_GL_BL: hlc_rifle_auga3_GL { HIDE_THIS };
	class hlc_rifle_auga3_GL_B: hlc_rifle_auga3_GL { SHOW_THIS };
};#include "script_component.hpp"

class CfgPatches
{
	class ADDON
	{
        name = "Hide fluff AUG variants";
		author = "Bear";
		url = "http://www.teamonetactical.com";
		units[] = {};
		weapons[] = {};
		requiredAddons[] = {
			"hlcweapons_AUG"
		};
		requiredVersion = REQUIRED_VERSION;
		VERSION_CONFIG;
	};
};

#define HIDE_THIS scope = 1; scopeArsenal = 1; scopeCurator = 1; 
#define SHOW_THIS scope = 2; scopeArsenal = 2; scopeCurator = 2; 

//#include "CfgWeapons.hpp"
#define COMPONENT tm_hide_hlc_aug

#include "\x\tac1\addons\tm_main\script_mod.hpp"
#include "\x\tac1\addons\tm_main\script_macros.hpp"

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