***RPP v1.12*** Thanks for downloading Ragdoll Physics Plus! This mod aims to fix and improve the PhysX ragdoll simulation in A3. ***FEATURES*** -Completely overhauled ragdoll PhysX simulation, including major changes and improvements to joint movement, range of motion and articulation. -Increased overall friction multiplier, units will now roll and tumble down steep surfaces, instead of just sliding around like they're on ice. -The weights of certain body parts have been tweaked extensively. Bullets now have much greater feedback on units, resulting in more satisfying and cinematic kills. -No more bendy knees! (Come on BI, I really had to fix this after 7 years?) -No more ugly hit reactions! -Units can now collide with vehicles and PhysX objects such as chairs, tables, boxes, etc. (SP VERSION ONLY!) -Units will launch into the air when killed by explosives. (Not very realistic, but included by popular request) ***INSTALLATION*** This package comes with three files, SP, MP and SPX. Please only pick one! Do not use more than one file at the same time. Also includes a VR test mission. -For Singleplayer only folks, please install VEN_RFX_PLUS_SP. This pbo has PhysX collisions enabled. -For server owners/multiplayer, please install VEN_RFX_PLUS_MP. This pbo has disabled PhysX collisions between ragdolls and vehicles, as well as small objects like chairs, tables, etc. -Disabled because PhysX collisions between ragdolls and PhysX objects causes massive desync issues in MP. -MP version is signed and ready to be used on your server! This mod is client side only, so make sure everyone on your server has this mod downloaded. -SPX is an experimental branch of RPP SP. It adds highly unstable features, such as infinite ragdoll simulation time. Use with caution, and do not use this file in MP! ***CURRENT BUGS/ISSUES*** -Ragdolls are still somewhat prone to getting ARMA'd. -Units will sometimes fly into the sky/sink into the ground when killed during certain animations. (Most notably the self-heal animation, not much I can do about that, sorry) -Units may fly a bit too high into the sky when killed by 30mm autocannon. -Found another bug? Let me know on the BI forums or Steam. ***MOD COMPATIBILITY*** This mod should work fine with most other mods, as long as those mods don't edit PhysXParams. There are a few popular mods that are incompatible, however. -RHSAFRF. No idea why they included their own PhysX params, but as of now RPP is incompatible. (COMPATIBILITY COMING SOON!) -Project Injury Reaction. PIR also includes their own PhysX tweaks, however those tweaks are isolated to their own pbo. Deleting PiR_rd.pbo will grant compatibility with my mod. (Thanks PiR devs for letting me know!) -Real Hero's Ragdoll mod. Alters the same settings as my mod. Try out both and see which one you like better. -Ragdoll Effects Overhaul. REO is my old mod and now deprecated, RPP is better in pretty much every way. Works with ACE, 3CB, CUP and RHSUSAF, to name a few. ***CHANGELOG*** 1.12 -Slight changes to physics model. 1.1 -Physics model has been improved. Ragdolls should now act a bit more dynamic overall, and fall more naturally. -Hit reactions have been re-worked. For example, one bullet (ex. a sniper shot) shouldn't cause too much knockback, but multiple hits will result in more force being added to the unit. More bullets = more reaction. -First iteration of my balancing system has been implemented, a la RDR2. Units may occasionally try to keep their balance when shot, depending on the hit location, calibre of bullet, etc. (Experimental feature, but it seems to work well enough) -Explosion force has been slightly reduced. -Fixed weird issues with deaths from prone position. It should look a lot better now. -Fixed some minor clipping issues. 1.0.1 -first pass at fixing the .bikey -slightly reduced force applied to units when killed by a headshot 1.0 -Initial release ***SPECIAL THANKS*** Mickeyworld - testing and support Gunter Severloh - testing and support