Version 1.16.0 (14|Sep|2020) ADDED: * cup_terrains_buildings - Added platform objects. * cup_terrains_buildings - Added School Building Modules: * cup_terrains_buildings - Classroom A 01 * cup_terrains_buildings - Classroom A 02 * cup_terrains_buildings - Classroom B 01 * cup_terrains_buildings - Classroom C 01 * cup_terrains_buildings - Classroom C 02 * cup_terrains_buildings - Corner * cup_terrains_buildings - End A 01 * cup_terrains_buildings - End A 02 * cup_terrains_buildings - End B 01 * cup_terrains_buildings - End B 02 * cup_terrains_buildings - Entrance A 01 * cup_terrains_buildings - Entrance A 02 * cup_terrains_buildings - Stairs A 01 * cup_terrains_buildings - Stairs B 01 * cup_terrains_editor_c - School editor subcategory. * cup_terrains_buildings,editor_c - Added Infrastructure editor subcategory * cup_terrains_ca_structures - Non LC variants of Castle Bastion and Castle Stairs. FIXED: * cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent A". * cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent East" and "Tent East C". * cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent" and "Tent (Open)". * cup_terrains_ca_structures_e - Missing staircase collision geometry in House_C_10_EP1. * cup_terrains_ca_structures_e - Removed extra fire geometry component from second staircase in House_K_6_EP1. * cup_terrains_ca_structures_e - Removed extra glass geometry component from House_C_3_EP1. IMPROVED: * cup_terrains_ca_buildings2 - New Ind_Mlyn_03 interior. * cup_terrains_ca_buildings2 - New Ind_Mlyn_02 interior. * cup_terrains_ca_buildings2 - Retextured Ind_Mlyn_04 to be inline with other Mlyn buildings. * cup_terrains_buildings,editor_c - Updated Myln Editor Previews * cup_terrains_ca_buildings - Added firelod to Hlidac_budka. * cup_terrains_ca_buildings - Retexture of Hlidac_budka. * cup_terrains_ca_buildings - Retex of stodola_old_open. * cup_terrains_ca_buildings_c,editor_c - Land_Fuelstation is now visible in editor * cup_terrains_ca_roads2 - Allowed dam_concP_20 pieces to function as bridges. * cup_terrains_ca_structures - Changed map value to "hospital" for A_Hospital. * cup_terrains_ca_structures - Changed rubble texture on castle ruins models for Enoch equivalent. * cup_terrains_ca_structures - Increased length of the roadway lod at the entrance of A_Castle_Bergfrit. * cup_terrains_ca_structures - Increased width of the roadway lod at the top of A_Castle_Bastion. * cup_terrains_ca_structures - Removed incorrectly functioning occluders from castle objects. * cup_terrains_ca_structures - Removed small railing section from the top of A_Castle_Stairs_A.